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Game Design ๐ŸŽฎ

Writing and designing heartfelt narratives

Working with small indie studio Craft Brewed Games, I had an exciting opportunity to help create their very first game:  Donut Slinger.

A mobile arcade game, Donut Slinger puts the player in the shoes of a donut truck driver destined to satisfy peopleโ€™s hunger for donuts (and life itself). Gameplay involves racing against a clock to rapidly slingshot donuts into customers as they approach your truck. The more customers you feed, the higher your score.

The game features 3 modes (Practice, Story, Arcade) and multiple levels, each with unique objectives, power ups, obstacles, and bosses inspired by the city location. Players can level up, score on a leaderboard with friends, and use different slinging techniques to increase the chance of beating the level.

As the game writer, I wrote and designed the game story and created all characters as well as in-game dialogue, tutorials, and interactions. I also helped market the game, including the launch trailer and copy for the gameโ€™s website, email newsletters, social media, and app store.

Throughout development, I collaborated with designers and developers on gameplay mechanics and interactions, as well as internal playtesting and running a closed beta.

What I loved: Being involved in all stages of development, from storyboarding our initial concepts to promoting our finished product on the app store.

Download the game or read the scripts

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